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Epic Games

Creator of Fortnite (350M+ registered players) and Unreal Engine (the dominant real-time 3D platform used in films, architecture, and automotive visualisation).

ConsumerUnited States·Founded 1991·ISO/NSO equity·epicgames.com
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Source-audited Jun 12, 2026
Current estimate
4 methods · Source-audited Jun 12, 2026Medium confidence (40%)
$25.8B
range $21.9B – $29.6B
Implied per-share: $69.5 · vs last primary +15%

No verified public secondary-market signal available for Epic Games. The estimate relies on last confirmed financing, peer multiples, sector momentum, and time decay.

Valuation basis:Last primary roundSource-audited Jun 12, 2026
Last primary round
$22.5B
Strategic (Disney) · 29mo ago
Secondary signal
No verified secondary signal

No verified public secondary signal is available. Hiive/Forge links are monitoring links only, not evidence of a current executable price.

Headcount
4,000
employees · LinkedIn+5%

LinkedIn count — directional proxy only. Historical figure sourced via Wayback Machine; treat ±15% as normal variance.

Revenue (est.)
$5.5B
annual run rate · est.

Complete company data

Every input we use, where we got it from, and how much we trust it.

Source verification: PrivatePulse editorial review · manual-source-audit-2026-06

FieldValueConfidence
Company fundamentals
SectorConsumerhigh
HeadquartersUnited Stateshigh
Founded1991high
Websiteepicgames.comhigh
Last primary round
Post-money valuation$22.5Bhigh
Round nameStrategic (Disney)high
Date2024-02-06 (29 months ago)high
Lead investorSony / Kirkbi (LEGO Group)high
Amount raised$1.5Bmedium
Capitalization
Total fully-diluted shares370.588Mlow
Implied share price (4-method estimate)$70medium
Primary equity type grantedISO/NSOhigh
Financials
Annual revenue (est.)$5,500Mmedium
EV / Revenue (implied)4.1xmedium
Headcount
Employees (now)4,000medium
Employees (12 months ago)3,800medium
12-month headcount growth+5%medium
Methodology inputs
Sector ETF proxyESPOmedium
ETF annual return (trailing 3-yr)20%medium

Funding history

Primary rounds reported in Bloomberg, WSJ, TechCrunch, Reuters, or SEC Form D filings (efts.sec.gov). Linked per round below.

Valuation progression (equity rounds)
Valuation progression · equity rounds
$22.5Blatest · Strategic (Disney)
Total growth
18×
Our estimate
$25.8B
$0.0B$9.3B$18.6B$27.9B$37.2BStrategic sta…$17.3BStrategic$28.7BStrategic$31.5BStrategic↓ downlatestStrategic (Di…est.Est.
Primary round
Down round
Our estimate
Strategic (Disney)↓ DOWN ROUND2024-02-06
$22.5B
Led by Disney · raised $1.5B
Strategic+10%2022-04-11
$31.5B
Led by Sony / Kirkbi · raised $2.0B
Source: Bloomberg Apr 2022(historical ref.)
Strategic+66%2021-04-13
$28.7B
Led by Sony / Appaloosa · raised $1.0B
Source: WSJ Apr 2021(historical ref.)
Strategic+1284%2020-08-06
$17.3B
Led by Sony · raised $250M
Source: Reuters Aug 2020(historical ref.)
Strategic stake2012-07-01
$1.3B
Led by Tencent (~40% stake) · raised $330M
Source: Bloomberg Jul 2012(historical ref.)

Secondary market signals

Secondary market signals: bid/ask/trade indications from Hiive (hiive.com), Forge Global, Caplight Index, and tender prices reported in the press.

No active listings found

We monitor Hiive, Forge Global, and EquityZen for Epic Games listings. As of July 2026, no verified secondary market activity has been recorded.

Secondary listings for private companies appear without announcement and typically close within days. When a listing appears, it often signals an upcoming tender offer or funding round.

Primary round history as valuation signal

In the absence of secondary market data, the funding history below is the primary valuation anchor. Method C (time-decay) uses this data to estimate current value.

Strategic (Disney) · 2024-02$22.5B
Strategic · 2022-04$31.5B
Strategic · 2021-04$28.7B

Get notified when a listing appears

Pro subscribers get notified within 2 hours when a secondary listing for Epic Games is detected. Most employees first hear about tender offers days after the market already knows.

Get listing alerts →

Check directly: Hiive ↗ · Forge Global ↗ · SEC Form D ↗

Public peer comparables

Public peer comparables: editorial selection of public companies with the closest business model. EV/Revenue and growth from public 10-Q filings and Bloomberg, refreshed quarterly.

TickerCompanyEV / Revenue
EAElectronic Arts Inc.6.88x
NTESNetEase, Inc.0.75x
RBLXRoblox Corporation7.63x
TTWOTake-Two Interactive Software, 6.86x

Confidence breakdown

How much we trust each of the four valuation methods for this specific company, and why.

Method A — Peer-multiple
weight 25%→ $27.9B75% confidence
Growth-weighted peer EV/Revenue: 6.8x → 25% private-company discount → 5.1x on $5500M revenue
Method B — Secondary-implied
weight 45%suppressed25% confidence
↳ Effectively excluded from the blend — this method is structurally unreliable for this company.
No verified secondary market data available — estimate relies on primary round, peer multiples, and sector momentum.
Method C — Primary time-decay
weight 20%→ $23.8B37% confidence
$22.5B round (2024-02-06) × 1.21× growth × 0.88× multiple decay over 2.4 years
Method D — Sector momentum
weight 10%suppressed24% confidence
↳ Effectively excluded from the blend — this method is structurally unreliable for this company.
$22.5B × (1 + 20% p.j.)^2.4yr = $35.2B via ESPO ETF-proxy
Overall confidence
40%
Weighted average of the four methods. Above 60% is high, 35–60% medium, below 35% low.
Medium

Worked example for an employee

A concrete walk-through using a hypothetical employee profile. Same engine the calculator uses — try it with your real numbers.

Profile: a hypothetical employee who joined Epic Games 24 months ago (2024-07-10) with 2,000 options, on the standard 4-year vesting schedule with a 1-year cliff.
Vesting
1,000 of 2,000
50% vested at month 24
Implied share price (mid)
$70
weighted average of 4 methods
Gross vested value
$69,524
vested shares × implied price
Net value
$69,524
no strike, gross = net
Tax (rough)
$10,348
US federal only · AMT risk: low
What if the next round is…
Up round +30%
$78,593
New round at +30% valuation, 15% new shares issued
Down round −30%
$40,556
New round at −30% valuation, 20% new shares (higher dilution in distress)
Secondary today
$59,096
Sale on the secondary market at the typical 15% discount to the mid estimate
These numbers come from the same engine as the live calculator. Walk through with your own grant: use your real numbers →

Transparent assumptions

What we assumed where exact data isn't available. If any of these don't match your situation, the numbers above will be off.

Fully-diluted share count
370.588235M shares
We don't have authoritative cap-table access for private companies. The number above is reconstructed from SEC Form D filings, secondary-market price-vs-valuation math, and leaked share-class summaries. Actual fully-diluted count (including unvested option pool and SAFEs) may differ by 5–15%.
Common-stock waterfall
1.0× to common
We assume a clean common-stock outcome — i.e. preferred-share liquidation preferences and ratchets do not extract value before common. In a down-exit, this assumption can be very wrong: preferred stack can take 30–70% of proceeds.
Private-company illiquidity discount
25% off public peers
Applied to Method A (peer-multiple). Per-company because category leaders with deep secondary markets and a clear IPO path warrant a smaller discount than early-stage names. The literature range is 10–35%; for Epic Games we use 25% based on secondary-market depth, valuation history, and proximity to liquidity.
Revenue growth assumption (Method C)
8% YoY
Compounded forward from the last primary date to today to estimate the company's value drift. Set per-company based on disclosed or reported ARR trajectory. Method C is further capped at 1.3× the most recent secondary trade (if any) to stop runaway extrapolation when revenue growth outpaces what the market is actually paying.
Sector ETF momentum (Method D)
ESPO @ 20%/year
Method D applies the trailing return of ESPO as a market-proxy adjustment to the primary valuation. Crude — meant as a tiebreaker when peer and secondary data conflict, not as a primary signal.
Outlier auto-downweight
Methods >50% from median get ½ weight
Robust-statistics safety net: any method whose output strays more than 50% from the median of the other three methods has its confidence weight halved when computing the blended mid-point. Prevents a single bad extrapolation from dragging the headline.
Recency decay for secondary trades
180-day half-life (e⁻ᵈ/¹⁸⁰)
A trade from 30 days ago counts ~5× more than one from 180 days ago. Tunable; some platforms use shorter half-lives.
Tax estimate
US federal only, single filer
Uses 2024 US federal brackets, ignoring state tax, NIIT, AMT credit recovery, and any other deductions. Treat as a directional sanity check, not a tax bill.
All data from public sources. Not investment, tax, or legal advice. Not affiliated with Epic Games. Last refreshed manually — see methodology for our update cadence.