← All companies

Epic Games

Creator of Fortnite (350M+ registered players) and Unreal Engine (the dominant real-time 3D platform used in films, architecture, and automotive visualisation). Strategic investment from Sony and Kirkbi (LEGO parent) at $31.5B in 2022; annual revenue ~$5.5B driven by in-game purchases and licensing. Won a landmark antitrust case against Apple App Store in 2024.

Consumer🇺🇸 United StatesFounded 1991ISO/NSO equityepicgames.com
Compare ⇄Calculate →
Reviewed May 24, 2026 (2d ago)
Current estimate
4 methods · May 24, 2026Medium confidence (49%)
$27.3B
range $23.2B – $31.4B
Implied per-share: $68.2 · vs last primary -13%

This estimate reflects what informed investors are paying on secondary markets like Hiive and Forge — not the 409A valuation on your grant letter.

Last primary round
$31.5B
Strategic · 49mo ago
Secondary signal
$28.4B
Hiive · 2026-03-10%

Sourced from Forge/Hiive public data. Full order books require a paid subscription; figures shown are best-effort from public disclosures.

Headcount
4,000
employees · LinkedIn+5%

LinkedIn count — directional proxy only. Historical figure sourced via Wayback Machine; treat ±15% as normal variance.

Revenue (est.)
$5.5B
annual run rate · est.

Complete company data

Every input we use, where we got it from, and how much we trust it.

FieldValueConfidence
Company fundamentals
SectorConsumerhigh
Headquarters🇺🇸 United Stateshigh
Founded1991high
Websiteepicgames.comhigh
Latest primary round
Post-money valuation$31.5Bhigh
Round nameStrategichigh
Date2022-04-11 (49 months ago)high
Lead investorSony / Kirkbihigh
Amount raised$2.0Bmedium
Capitalization
Total fully-diluted shares400Mlow
Implied share price (latest primary)$68medium
Primary equity type grantedISO/NSOhigh
Financials
Annual revenue (est.)$5,500Mmedium
EV / Revenue (implied)5.7xmedium
Headcount
Employees (now)4,000medium
Employees (12 months ago)3,800medium
12-month headcount growth+5%medium
Methodology inputs
Sector ETF proxyESPOmedium
ETF annual return (trailing 3-yr)20%medium

Funding history

Primary rounds reported in Bloomberg, WSJ, TechCrunch, Reuters, or SEC Form D filings (efts.sec.gov). Linked per round below.

Valuation progression (equity rounds)
Valuation progression · equity rounds
$31.5Blatest · Strategic
Total growth
25×
Our estimate
$27.3B
$0.0B$9.3B$18.6B$27.9B$37.2BStrategic sta…$17.3BStrategic$28.7BStrategiclatestStrategicest.Est.
Primary round
Down round
Our estimate
Strategic+10%2022-04-11
$31.5B
Led by Sony / Kirkbi · raised $2.0B
Source: Bloomberg Apr 2022
Strategic+66%2021-04-13
$28.7B
Led by Sony / Appaloosa · raised $1.0B
Source: WSJ Apr 2021
Strategic+1284%2020-08-06
$17.3B
Led by Sony · raised $250M
Source: Reuters Aug 2020
Strategic stake2012-07-01
$1.3B
Led by Tencent (~40% stake) · raised $330M
Source: Bloomberg Jul 2012

Secondary market signals

Secondary market signals: bid/ask/trade indications from Hiive (hiive.com), Forge Global, Caplight Index, and tender prices reported in the press.

Implied valuation over time
Implied valuation · secondary market
$28.4B+13% vs first recorded
Trade
Ask
$24.6B$26.1B$27.5B$29.0B2025-092026-03

Forge and Hiive publish aggregated market data publicly, but full order books, individual bids/asks, and confirmed trade prices require a paid account. The figures below are sourced from their public summaries, press-reported tender prices, and SEC disclosures. They represent the best publicly available signal — not a guaranteed executable price.

DateTypeSourcePrice / share
2026-03-08askHiive$71
2025-09-22tradeForge$63

View live indications: Hiive ↗ · SEC Form D filings ↗

Public peer comparables

Public peer comparables: editorial selection of public companies with the closest business model. EV/Revenue and growth from public 10-Q filings and Bloomberg, refreshed quarterly.

TickerCompanyEV / Revenue
EAElectronic Arts Inc.6.69x
NTESNetEase, Inc.0.65x
RBLXRoblox Corporation6.51x
TTWOTake-Two Interactive Software, 6.35x

Confidence breakdown

How much we trust each of the four valuation methods for this specific company, and why.

Method A — Peer-multiple
weight 25%→ $24.6B75% confidence
Growth-weighted peer EV/Revenue: 6.0x → 25% private-company discount → 4.5x on $5500M revenue
Method B — Secondary-implied
weight 45%→ $27.5B55% confidence
Recency-weighted average of 2 secondary indications (180-day decay)
Method C — Primary time-decay
weight 20%→ $36.8B20% confidence
↳ Effectively excluded from the blend — this method is structurally unreliable for this company.
$31.5B round (2022-04-11) × 1.37× growth × 0.85× multiple decay over 4.1 years
Method D — Sector momentum
weight 10%→ $65.7B10% confidence
↳ Effectively excluded from the blend — this method is structurally unreliable for this company.
$31.5B × (1 + 20% p.j.)^4.1yr = $65.7B via ESPO ETF-proxy
Overall confidence
49%
Weighted average of the four methods. Above 65% is high, 40–65% medium, below 40% low.
Medium

Worked example for an employee

A concrete walk-through using a hypothetical employee profile. Same engine the calculator uses — try it with your real numbers.

Profile: a hypothetical employee who joined Epic Games 24 months ago (2024-05-26) with 2,000 options, on the standard 4-year vesting schedule with a 1-year cliff.
Vesting
1,000 of 2,000
50% vested at month 24
Implied share price (mid)
$68
weighted average of 4 methods
Gross vested value
$68,245
vested shares × implied price
Net value
$68,245
no strike, gross = net
Tax (rough)
$10,067
US federal only · AMT risk: low
What if the next round is…
Up round +30%
$77,146
New round at +30% valuation, 15% new shares issued
Down round −30%
$39,810
New round at −30% valuation, 20% new shares (higher dilution in distress)
Secondary today
$58,008
Sale on the secondary market at the typical 15% discount to the mid estimate
These numbers come from the same engine as the live calculator. Walk through with your own grant: use your real numbers →

Transparent assumptions

What we assumed where exact data isn't available. If any of these don't match your situation, the numbers above will be off.

Fully-diluted share count
400M shares
We don't have authoritative cap-table access for private companies. The number above is reconstructed from SEC Form D filings, secondary-market price-vs-valuation math, and leaked share-class summaries. Actual fully-diluted count (including unvested option pool and SAFEs) may differ by 5–15%.
Common-stock waterfall
1.0× to common
We assume a clean common-stock outcome — i.e. preferred-share liquidation preferences and ratchets do not extract value before common. In a down-exit, this assumption can be very wrong: preferred stack can take 30–70% of proceeds.
Private-company illiquidity discount
25% off public peers
Applied to Method A (peer-multiple). Per-company because category leaders with deep secondary markets and a clear IPO path warrant a smaller discount than early-stage names. The literature range is 10–35%; for Epic Games we use 25% based on secondary-market depth, valuation history, and proximity to liquidity.
Revenue growth assumption (Method C)
8% YoY
Compounded forward from the last primary date to today to estimate the company's value drift. Set per-company based on disclosed or reported ARR trajectory. Method C is further capped at 1.3× the most recent secondary trade (if any) to stop runaway extrapolation when revenue growth outpaces what the market is actually paying.
Sector ETF momentum (Method D)
ESPO @ 20%/year
Method D applies the trailing return of ESPO as a market-proxy adjustment to the primary valuation. Crude — meant as a tiebreaker when peer and secondary data conflict, not as a primary signal.
Outlier auto-downweight
Methods >50% from median get ½ weight
Robust-statistics safety net: any method whose output strays more than 50% from the median of the other three methods has its confidence weight halved when computing the blended mid-point. Prevents a single bad extrapolation from dragging the headline.
Recency decay for secondary trades
180-day half-life (e⁻ᵈ/¹⁸⁰)
A trade from 30 days ago counts ~5× more than one from 180 days ago. Tunable; some platforms use shorter half-lives.
Tax estimate
US federal only, single filer
Uses 2024 US federal brackets, ignoring state tax, NIIT, AMT credit recovery, and any other deductions. Treat as a directional sanity check, not a tax bill.
All data from public sources. Not investment, tax, or legal advice. Not affiliated with Epic Games. Last refreshed manually — see methodology for our update cadence.